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    Home > Chemicals Industry > Chemical Technology > Intel all-in-one VR eye mask Say goodbye to cables and sensors

    Intel all-in-one VR eye mask Say goodbye to cables and sensors

    • Last Update: 2022-11-22
    • Source: Internet
    • Author: User
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    Virtual reality (VR) and augmented reality (AR) are undoubtedly the hottest new technology areas
    right now.
    As a technology giant, Intel also attaches great importance to this new technology field
    .
    Its main thrust is the Converged Reality (MR) concept, demonstrating its ambition to develop technical specifications for this new field
    .

    Today, at the Intel IDF Worldwide Developer Forum in San Francisco, Intel CEO Brian Krzanich unveiled Project Alloy, an all-in-one virtual reality solution, which will be available to partners
    as a public hardware platform next year.

    Krzanich also took this opportunity to propose the concept of converged reality (MR) promoted by Intel, and announced the development of MR technical specifications with Terry Myerson, head of Microsoft Windows, which will gradually be popularized to
    mainstream PCs.

    Compared with traditional VR or AR, Intel's MR mainly distinguishes itself by integrating Intel's RealSense real-time perception technology and digital technology, which can provide a more sensitive and natural interactive and virtual environment experience
    than the current external sensor-based experience.
    Alloy also uses this technology, integrating the RealSense camera and computing processor, which means that the Alloy hood has said goodbye to cables and sensors, which is the biggest flaw
    in the use of Facebook Oculus and HTC Vive.

    Free from cables and sensors, Alloy users have more room to move with 6 degrees of freedom
    .
    In addition, users can directly interact with the elements in the virtual world in front of them with their hands, eliminating the need for manipulation devices
    such as controllers.

    In announcing Alloy, Krzanich emphasized, "Converged reality will change the traditional VR or AR experience, redefine the computing experience, and directly allow us to interact
    with the virtual world with our hands.
    " ”

    Virtual reality (VR) and augmented reality (AR) are undoubtedly the hottest new technology areas
    right now.
    As a technology giant, Intel also attaches great importance to this new technology field
    .
    Its main thrust is the Converged Reality (MR) concept, demonstrating its ambition to develop technical specifications for this new field
    .

    Intel

    Today, at the Intel IDF Worldwide Developer Forum in San Francisco, Intel CEO Brian Krzanich unveiled Project Alloy, an all-in-one virtual reality solution, which will be available to partners
    as a public hardware platform next year.

    Krzanich also took this opportunity to propose the concept of converged reality (MR) promoted by Intel, and announced the development of MR technical specifications with Terry Myerson, head of Microsoft Windows, which will gradually be popularized to
    mainstream PCs.

    Compared with traditional VR or AR, Intel's MR mainly distinguishes itself by integrating Intel's RealSense real-time perception technology and digital technology, which can provide a more sensitive and natural interactive and virtual environment experience
    than the current external sensor-based experience.
    Alloy also uses this technology, integrating the RealSense camera and computing processor, which means that the Alloy hood has said goodbye to cables and sensors, which is the biggest flaw
    in the use of Facebook Oculus and HTC Vive.

    Free from cables and sensors, Alloy users have more room to move with 6 degrees of freedom
    .
    In addition, users can directly interact with the elements in the virtual world in front of them with their hands, eliminating the need for manipulation devices
    such as controllers.

    In announcing Alloy, Krzanich emphasized, "Converged reality will change the traditional VR or AR experience, redefine the computing experience, and directly allow us to interact
    with the virtual world with our hands.
    " ”

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