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At present, China's e-sports and game users exceed 500 million, and the market size exceeds 100 billion yuan.
Earlier, the "e-sports persuasion class" used the method of training e-sports players to vigorously persuade many young people who mistakenly indulged in e-sports.
According to statistics, the average retirement age of e-sports players is only 24 years old.
Some people wonder, compared to traditional sports that require intense physical exercise, why just sitting in front of the computer and pressing the mouse and keyboard will have a greater impact on the health of the players? On the one hand, it is related to its industry characteristics.
The health of e-sports players is, in turn, a new type of occupational injury, which deserves attention.