-
Categories
-
Pharmaceutical Intermediates
-
Active Pharmaceutical Ingredients
-
Food Additives
- Industrial Coatings
- Agrochemicals
- Dyes and Pigments
- Surfactant
- Flavors and Fragrances
- Chemical Reagents
- Catalyst and Auxiliary
- Natural Products
- Inorganic Chemistry
-
Organic Chemistry
-
Biochemical Engineering
- Analytical Chemistry
-
Cosmetic Ingredient
- Water Treatment Chemical
-
Pharmaceutical Intermediates
Promotion
ECHEMI Mall
Wholesale
Weekly Price
Exhibition
News
-
Trade Service
Also known as hemiplegia hemiplegia, it refers to the lower limb on the same side, movement disorders of the lower facial muscles and tongue, acute cerebral vascular common symptoms of the disease.
Also known as hemiplegia hemiplegia, it refers to the lower limb on the same side, movement disorders of the lower facial muscles and tongue, acute cerebral vascular common symptoms of the disease.
With the emergence of commercial immersive virtual reality (VR) technologies, such as Oculus Rift and HTC Vive (both released in early 2016) and other virtual reality (VR) technologies with motion tracking control functions need to further explore the use of VR in active games.
The main purpose of this research is to explore the feasibility of an immersive virtual reality environment that manipulates visual feedback (ie, EA) during bimanual movement and can be used in home rehabilitation systems.
A total of 17 participants were recruited: 12 adolescents aged 13-21 years (17 years) and 5 participants who were clinically diagnosed with unilateral or hemiplegic cerebral palsy.
diagnosis
Experimental block diagram
Participants were asked to use different two-handed interactive object models to perform the arrival task.
experimental design
In the typical developmental group, after receiving EA training, visual asymmetry was significantly improved compared with not receiving EA training.
The retention of exercise adaptation and final learning should also be tested through long-term research.
LC Shum, BA Valdés, NJ Hodges and HFM Van der Loos, " Error Augmentation in Immersive Virtual Reality for Bimanual Upper-Limb Rehabilitation in Individuals With and Without Hemiplegic Cerebral Palsy, " inIEEE Transactions on Neural Systems and Rehabilitation Engineering , vol.
LC Shum, BA Valdés, NJ Hodges and HFM Van der Loos, " Error Augmentation in Immersive Virtual Reality for Bimanual Upper-Limb Rehabilitation in Individuals With and Without Hemiplegic Cerebral Palsy, " inError Augmentation in Immersive Virtual Reality for Bimanual Upper-Limb Rehabilitation in Individuals With and Without Hemiplegic Cerebral Palsy, IEEE Transactions on Neural Systems and Rehabilitation Engineering , vol.
28, no.
2, pp.
541-549, Feb.
2020, doi: 10.
1109/TNSRE.
2019.
2959621.
Leave a message here